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Re: [ccp4bb] coot-bones not showing |
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CCP4bb navigationCCP4bb <-- 2007 <-- December 2007 <-- 01 December 2007Subject: Re: coot-bones not showing From: Paul Emsley paul {- dot -} emsley {- at -} BIOCH {- dot -} OX {- dot -} AC {- dot -} UK Date: 2007-12-01 Bernhard Rupp wrote: > > I am trying to make a few high quality shots with Coot. > There are 2 problems I am stuck with: > 1) The bones do not show up when I make a screen shot from the draw > menu to raster3d Indeed. Also symmetry atoms, atom labels, generic labels and graphics objects are missing (sad to say). I'll add in bones and graphics objects to the spec for 0.5. > 2) The depth cueing of the map grid is too large, i.e. too much > foging. Can that be reset? I think that it can be done post-hoc in the raster3d file header. Perhaps by increasing the ambient light? http://skuld.bmsc.washington.edu/raster3d/html/render.html Either that or by adjusting the gamma ramp with the gimp or some such. Perhaps just widening the clipping planes will reduce the fogging. But if you mean: can the fogging be decoupled from the clipping in Coot? then no, you can't do that. > Batons however, do display. That I find surprising. Paul. CCP4bb navigationCCP4bb <-- 2007 <-- December 2007 <-- 01 December 2007 |
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