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Re: [ccp4bb] coot-bones not showing |
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CCP4bb navigationCCP4bb <-- 1999 <-- November 1999 <-- 30 November 1999Subject: Re: coot-bones not showing From: Ethan A Merritt merritt {- at -} U {- dot -} WASHINGTON {- dot -} EDU Date: 2007-12-01 On Saturday 01 December 2007 16:22, Paul Emsley wrote: > I'll add in bones and graphics objects to the spec for 0.5. Raster3D does handle labels, although the implementation is clumsy. It will soon have proper label support, though. > > 2) The depth cueing of the map grid is too large, i.e. too much > > foging. Can that be reset? > > I think that it can be done post-hoc in the raster3d file header. > Perhaps by increasing the ambient light? I haven't actually looked to see what Coot outputs, but logically it would emit a FOG command to Raster3D. So yes, you could edit that command afterwards. -- Ethan A Merritt Biomolecular Structure Center University of Washington, Seattle 98195-7742 CCP4bb navigationCCP4bb <-- 1999 <-- November 1999 <-- 30 November 1999 |
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