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Re: [ccp4bb] coot-bones not showing |
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CCP4bb navigationCCP4bb <-- 1999 <-- November 1999 <-- 30 November 1999Subject: Re: coot-bones not showing From: Bernhard Rupp bernhardrupp {- at -} SBCGLOBAL {- dot -} NET Date: 2007-12-02 Yes, editing FOG as suggested by Ethan works. BR -----Original Message----- From: CCP4 bulletin board [mailto:CCP4BB@JISCMAIL.AC.UK] On Behalf Of Ethan A Merritt Sent: Saturday, December 01, 2007 4:36 PM To: CCP4BB@JISCMAIL.AC.UK Subject: Re: [ccp4bb] coot-bones not showing On Saturday 01 December 2007 16:22, Paul Emsley wrote: > I'll add in bones and graphics objects to the spec for 0.5. Raster3D does handle labels, although the implementation is clumsy. It will soon have proper label support, though. > > 2) The depth cueing of the map grid is too large, i.e. too much > > foging. Can that be reset? > > I think that it can be done post-hoc in the raster3d file header. > Perhaps by increasing the ambient light? I haven't actually looked to see what Coot outputs, but logically it would emit a FOG command to Raster3D. So yes, you could edit that command afterwards. -- Ethan A Merritt Biomolecular Structure Center University of Washington, Seattle 98195-7742 CCP4bb navigationCCP4bb <-- 1999 <-- November 1999 <-- 30 November 1999 |
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